理解基于云的可视化系统架构2018年(15页)

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Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2018
Understanding Cloud-Based Visual System Architectures
Page 1 of 15
© 2018 Collins Aerospace, a United Technologies company. All rights reserved.
This document contains no export controlled technical data
UNDERSTANDING CLOUD-BASED
VISUAL SYSTEM ARCHITECTURES
Jeanette Ling
Collins Aerospace
Salt Lake City, Utah
jeanette.ling@collins.com
ABSTRACT
The Government’s “Cloud First” policy of 2011 set an accelerated course of government technology
migration to cloud resources. The benefits of cloud services and infrastructure are appealing for use in
simulation and training for many reasons, including the ability to provide point-of-need (PoN) simulation,
freedom from hardware maintenance and upgrades, reduction of capital expenditure and hardware
footprint, and practically limitless resources that allow ease of scalability. Evaluation of the fitness of
visual system services for migration to the cloud as per the cloud-first guidance of readiness and value is
highly dependent on the intended use case and architecture of a cloud-based simulator.
While attractive in concept, serious limitations in training quality and effectiveness can exist depending on
the implementation strategy of a cloud-based visual system. This paper explores the technical challenges
and functional ramifications of distributing visual system components across the cloud compared to on-
premises resources. Topics include latency, performance, distributed visual system architectures, latency
tolerance of basic visual system components, and edge device computing.
A wide spectrum of use cases exists within the simulation and training realm, and cloud-based visual
systems must provide a flexible and adaptable hybrid cloud architecture to achieve required goals across
very diverse training needs and physical infrastructure.
ABOUT THE AUTHOR
Jeanette Ling is a Principal Software Engineer in the Visual Systems group of Collins Aerospace with 30
years of experience in the industry. Her career has focused on personal computer (PC)-based visual
systems that use consumer-off-the-shelf (COTS) graphics cards, and includes pioneering work on some
of the first true 3D graphics cards available for PCs as an engineer with Evans & Sutherland. Ms. Ling
has held primary engineering roles in producing visual systems for key military programs that span the
range from fast-jet to ground vehicles, including full mission simulator (FMS) dome systems for the F-35
Joint Strike Fighter (JSF), helicopter simulators for Aviation Combined Arms Tactical Trainer (AVCATT),
and ground warfare training systems for Close Combat Tactical Trainer (CCTT). Ms. Ling holds a B.S. in
Computer Science and has a patent pending related to visual system render performance improvements.
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